


Depending on the situation, it exhibits playfulness, protectiveness, terror, and a broad range of other responses – all communicated through uncanny animation. The team clearly studied a veritable menagerie – dogs, cats, birds – to create Trico’s captivating mannerisms.

From its roars and apprehension as you approach to how its chest moves when it breathes, details large and small make the improbable beast seem real. However, you are accompanied by a large mythical beast called Trico, and the presence of this companion is at the core of what makes this journey unique.įrom the moment I saw Trico – injured and bound – the creature seemed alive in a way games have never captured. Playing as a boy exploring ancient ruins, you climb chains, pull levers, and find arcane devices. You’ve probably seen some of what The Last Guardian has to offer in other games, especially if you’ve played Ico and Shadow of the Colossus (the previous titles from creator Fumito Ueda). Amid the frustration, a remarkable bond gradually builds intensity by time the credits roll, it shines through dark spots and makes The Last Guardian’s triumphs especially memorable. Repetitive puzzles, uneven pacing, and imprecise controls make the journey rough. Uncertainty along the way makes you appreciate success even more, and that’s the feeling I was left with after completing The Last Guardian. Maybe the race ends with a photo finish, or a last-second point at the buzzer decides the game. Everyone loves a decisive victory, but sometimes the close calls are even more exciting.
